Archive for the ‘Technology’ Category

Contact and Non Contact 3D Scanners

Friday, September 10th, 2010

There are a variety of technologies for digitally producing the pattern of a 3D object. A well accepted categorization separates them into two types: contact and non-contact 3D scanners. Non-contact 3D scanners are additionally separated into two primary classes, active scanners and passive scanners. There are an assortment of technologies that come under each of these categories.

Contact – Contact 3D scanners examine the subject by direct contact. A Coordinate Measuring Machine is an good example of a contact 3D scanner. It is employed more often than not in manufacturing and prove to be very accurate. The disadvantage of Coordinate Measuring Machines is that they necessitate contact with the physical object being scanned. Therefore, the act of scanning the target can alter or damage it. This reality is important when scanning fragile or expensive objects like historical artifacts. Another disadvantage of Coordinate Measuring Machines is that they are comparatively sluggish compared to other scanning processes. Physically moving the arm that the probe is attached to can be very tedious and the quickest Coordinate Measuring Machines only function on a few hundred hertz. In direct contrast, an optical system such as laser scanners operate at 10 to 500 kHz.

Non-contact 3D passive scanners – Passive 3D scanners do not give off radiation themselves, but rather rely on finding reflected ambient radiation. Most such scanners find visible light since it is a readily available ambient radiation. Additional types of radiation, like infrared can also be employed. Passive techniques are inexpensive, since in most instances they don’t require particular computer hardware but elementary digital cameras. Stereoscopic systems commonly use two video cameras, slightly apart, aiming at a common scene. By studying the slight deviations between the images viewed by each camera, the distance at each point in the images can be determined. This method is based on the same rules involving human vision.

Grocery Shopping and Self-Checkout

Wednesday, August 11th, 2010

The recent development of self-checkout machines at grocery stores has added a new convenience to grocery shopping. If you are only picking up milk or eggs, you no longer need to wait in those long checkout lines – or even in the fifteen-items-or-less line. You can be in and out of the store within the span of only a few minutes. Simply scan, bag, and pay. You can even scan fresh produce at self-checkout. The machine allows you to look up item codes and weighs your produce.

Unfortunately, self-checkout has its problems. It seems that it doesn’t take too much to confuse the screen at self-checkouts and require the assistance of a store associate. This is especially embarrassing if there are people waiting behind you. Sometimes a scanner will not read a barcode no matter which way you hold it. Other times, because you are required to place scanned items in the bagging area, the machine will not register your purchase. This might be because the item is too light or too large to fit. When this happens, the machine freezes up and will not allow you to continue until an associate comes to your aid.

If you scan a product that rings up incorrectly, this is another big issue. You will have to make an associate aware of the fact that the item is ringing up incorrectly. They may have to send an employee out to double-check the price, and this can take time.

To make the best use of the self-checkout feature, only use it when you have a few items. Fifteen or fewer is a good number. You can quickly and easily swipe products, bag them, pay, and be finished. If you have a lot of fresh produce or vegetables, you will probably want to avoid self-checkout since looking up these items takes time. Your checkout will go a lot faster with an associate who has memorized all the codes.

Don’t forget to use your grocery coupons at the checkout register.